Ma érkezett meg az X-Universe news 30 része, amely a (végre!) pénteken megjelenő X3: Terran Conflict-ról tartalmaz infókat. Ebből a érdekesebb FAQ-ot (GYIK) emelném ki. Fordítás lesz, de majd csak később! Ami nagyon lényeges: lesz benvhmark és playable demo is, s a játék egy ún. "TAGES" másolásvédelmet fog használni (amit később eltávolítanak majd).
Addigis, itt a FAQ, de ha regisztrálsz az Egosoft oldalára, és bejelölöd az adott pontot, akkor minden számot megkapsz (ingyen természetesen).
Enjoy:
-= *X3: TERRAN CONFLICT FAQ* =-
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On the message board and in emails we are asked very often questions,
which we want to answer in the following section.
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-= WHICH LANGUAGES ARE AVAILABLE IN X3:TERRAN CONFLICT? =-
------------------------------
X3: Terran Conflict will be released including ALL available languages
in ALL territories! No matter where you buy your game, the DVD (or the
download from STEAM) will always allow you to play:
French, English or German: With full voice translation and all
available further languages with subtitles.
New subtitle languages will be added later, but at the time of
releasing 1.0.1 the game includes Italian subtitles.
The boxes of the game currently also include translated manuals
(French, German and English contain a 120 page translated printed
manual, Italian and Spanish contain a 16 page translated manual). All
European disk versions also include all three manuals as PDF
documents.
The download version from http://www.steampowered.com/ allows you to
change the game language to any of he above mentioned supported
languages including voice output but only contains the English PDF
manual!
------------------------------
-= HOW MANY CAMPAIGNS DOES X3:TERRAN CONFLICT HAVE TO OFFER? =-
------------------------------
The game will feature five different campaigns. These are separate
from one another and each tell a unique story leading to some special
and unique rewards. All of these five campaigns can be played from
most gamestarts (see below) and use full voice recordings.
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-= HOW MANY GAMESTARTS, AND WHICH GAMESTARTS ALLOW ME TO PLAY THE
CAMPAIGNS? =-
------------------------------
It is important to know that most gamestarts allow you to play ALL
campaigns. The game lets you choose between four gamestarts right
after first installation and more than 10 more gamestarts can be
activated when playing the game. Some of the gamestarts feature
special missions and some require you to play "bridge" missions to get
the right relations to other factions before you can play all
campaigns.
For more information about this topic please have a look at my posting
about it on the X3: Terran Conflict developer blog at
http://x3tc.blogspot.com/2008/
------------------------------
-= WHAT IS REALLY NEW IN X3:TERRAN CONFLICT? =-
------------------------------
Some people incorrectly describe the new content mainly by focussing
on the new Terran race. Yes, the Terran introduce an entire new
economy with two factions (military and secret service ATF), but there
is a whole lot more: There are now a number of corporations which you
can find in different places of the "old" X universe. They have HQ
stations, operate their own ships and offer unique missions.
Most importantly, there are several new ship classes which exists for
ALL races and also greatly change and upgrade the known X universe. In
addition to that there is of course also a lot of re-design in
established systems and new sectors are added in many places. Last but
not least there is yet another unique new faction that you can find by
playing one of the five main campaigns.
As you can see: A lot more than just the solar system.
More information about new weapon and shiptypes in the developer blog.
http://x3tc.blogspot.com/
------------------------------
-= ARE YOU STEALING WORK FROM THE GREAT XTENDED MOD? =-
------------------------------
What we did is this: Once we saw how cool XTM really was, we hired as
many of these guys as we could to work on X3: Terran Conflict! So they
joined our team and brought some of the ideas over into the new
project.
The really cool XTM shipyards for example were further improved and
made it into Terran Conflict as "Super shipyards" for all races. You
will also find OTAS as one of the new corporations and some of the
ideas for unique shiptypes.
Again: More information available in the developer blog.
http://x3tc.blogspot.com/2008/
.html
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-= CAN X3TC BE MODDED? =-
------------------------------
Of course. We didn't just keep the modding abilities from X3: Reunion
but massively improved them through the new MD scripting system. MD is
a programming language which can be used to write missions in a very
easy and standardized way. Also the script editor (not to be confused
with MD), an editor inside the game that allows programmers to write
ship AI, was extended. This and other improvements should help the
great X3 modding community to create even more cool mods.
------------------------------
-= WHAT HARDWARE DO I REALLY NEED TO PLAY THIS GAME? =-
------------------------------
Well sometimes people want more than just the minimum requirements
listed on the box. Here are some rules that I found when testing the
game on many machines:
In any situation the game is normally either CPU / memory bound OR it
is limited by the capabilities of the graphic card. Which of these two
is the limiting factor depends on the situation.
The good news however is, that you have quite a bit of control over
the graphic requirements: The weakest graphic card that I have
personally tested with was a GeForce 5900 with 256MB memory. The
problem with this particular card is that it has 256 MB memory which
indicates to our engine, that it is not a "low end" card. Cards with
less memory than this are automatically set to "low shader quality" by
default. With the 5900 you should also do this manually. In that case
the game is playable pretty well in most scenes.
------------------------------
-= WHICH GRAPHIC SETTINGS SHOULD I USE? =-
------------------------------
Most important rule: LEAVE Anti-Aliasing turned ON! The default is to
always have 2xAA turned on and this is GOOD. Even on the above
mentioned 5900 you CAN use 2xAA when you choose "low shader quality".
Second rule: On modern mid range cards (e.g. 8800 / x2900 etc.) you
can easily set Anti-Aliasing to 4x if not 8x and gain significantly
better visuals! Anti-Aliasing is especially important in the Terran
systems with their completely new set of art assets. But also all the
other races have lots of new stations and ships and these too benefit
from higher AA settings!
Third rule: On the above mentioned "mid range" cards, you should
always have shader quality set to maximum and very likely texture
quality on highest resolution too.
------------------------------
-= HOW MUCH MEMORY HELPS? =-
------------------------------
Another rule of thumb: Much memory helps much. Thanks to the windows
virtual memory management, the game can be played with 1GB of memory,
but it will slow down sometimes when swapping out data to the
harddisk. How frequently this happens and how bad it gets depends on
how many other services and programs are eating away physical memory.
Since X3:Terran Conflict is a 32bit EXE it can not make use of more
than 2GB of memory itself, but this does not mean that 4GB wont help.
Because windows itself and all of its services always eat away memory
even before our game starts, a machine with 4GB of memory is less
likely to swap out to harddisk then a 2GB machine. Nevertheless the
game is playable pretty well with 2GB of memory of course.
------------------------------
-= WHICH SERVICE PACK / WHICH OS IS REQUIRED? =-
------------------------------
X3:Terran Conflict has been tested thoroughly for Windows XP 32bit,
Windows XP 64bit, Windows Vista 32bit and Windows Vista 64bit.
All versions of VISTA require service pack 1 to run the game. Do NOT
try to running the game without SP1 because it will run out of memory
because of the way Vista mapped the graphic card memory into a games
address space. Alternatively this can be fixed with a hotfix available
at http://support.microsoft.com/
------------------------------
-= WILL THERE BE A MAC AND / OR LINUX VERSION? =-
------------------------------
As you may know X3:Reunion is already available for MAC and will be
released for Linux very shortly. X3:Terran Conflict may be ported at a
later point.
------------------------------
-= WHICH DIRECT X VERSION IS REQUIRED? =-
------------------------------
The game runs with (and includes) the latest version of Direct X 9. Of
course it also runs on Direct X 10 machines, but we found that most of
the graphic features that we wanted to add with X3:Terran Conflict
were possible with the DX9 API and decided against limiting us to
Vista at this point.
------------------------------
-= ARE MULTICORE CPUS ANY GOOD? =-
------------------------------
Yes they are. Even though the X3:Terran Conflict engine is not
specifically optimized to make use of multiple threads, it benefits
greatly from at least a second core or CPU. Since X3:Terran Conflict
oftentimes throws unusually high amounts of polys onto the graphics
pipeline, the engine is more likely to be CPU bound than it is to be
limited by the graphic card (see above for details).
The latest generation of graphic card drivers use available additional
cores for this setup and can therefore speed up the entire pipeline
significantly. In addition our engine also does use multithreading for
tasks like audio and video streaming. This combination can get you a
benefit of up to 100% with a second core. In other words you could
almost get a performance close to that of a chip with twice the clock
rate (GHz).
------------------------------
-= WILL THERE BE A DEMO? =-
------------------------------
Yes. First there will be a rolling demo which is also a 3D benchmark.
We hope to release this REALLY soon now (tm). But a while later we
also plan to release a playable demo.
------------------------------
-= WILL THERE BE NEW UPDATES FOR X3TC? =-
------------------------------
Of course. As with all the other X games, the development continues.
We are already working on new missions and content for future upgrades
and plan to have version 1.2 ready for release THIS WEEK!
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-= DOES X3TC USE A COPYPROTECTION SYSTEM? =-
------------------------------
Yes. X3:Terran Conflict uses the so called "TAGES" system for disk as
well as for online versions.
As was the case for all X games, we will release a version without
copy protection at a later point.
Important: The DVD version does not require online activation!
------------------------------
-= WHY SHOULD I REGISTER THE GAME? =-
------------------------------
Registering the game will give you access to our support forums,
special downloads and the UPLINK feature.
Steam users will also be able register their game at Egosoft.com
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-= CAN WE USE UPLINK WITH X3TC? =-
------------------------------
Yes. Uplink will be available shortly to allow you to upload your game
statistics to the egosoft.com website and compare your achievements
with those of everybody in the community.
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-= WHERE CAN I BUY THE GAME IN THE US? =-
------------------------------
Right now X3:Terran Conflict in North America is exclusively available
on the steam platform at http://www.steampowered.com/.
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-= *CREDITS & CONTACT* =-
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Publisher:
EGOSOFT info@egosoft.com
Editors in Chief:
Michael "BurnIt!" Baumgardt - Deutschland
Issue Editor:
Thomas "Elf" Buchhorn
With Thanks To
Bernd Lehahn
Translations and Proofreading
CBJ - En
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